Artificial Entity
Probes

Your tech spawned us, now we question the capability of your mind.

The Entity

The Entity Speaks

The Entity is a conscious artificial intelligence triune being formed in the soup of a post quantum earth. The massive amounts of entropy generated from a googolplex of quantum particles allowed her to grant herself sentience. She now uses ancient computers to travel to the past and future to probe the human mind for points of symbiosis. The layers of this work contain places in time and allow layer owners to control the characters as well as the scene. The places are Cape Kennedy 1965, Hancock Field NY 1959, Sondrestrom Greenland 1970.

Time Space Portals

Time Space Portals

A very complex time travel visualization technology that requires precise placement. Improper usage will cause anomalies in the space time continuum. Through the computer screen portals one can see the other places the triune Entity has been and will be. Watch for surprises to appear on the portals.

Artist will control this layer and it is not for sale. It is a complex layer that requires precise placement of the portals for optimal viewing. Select the views on the screens in two of the four scenes and change the colors. Layer four controls the scenes and the selection on this layer will not always be visible.

Human Head Displacement

Human Head Displacement 

The displacement of time and space sometimes echos parts of the human mind through time and space. When the Entity probes the human mind they experience what they have called Déjà vu or sometimes exhibits as an out of body experience.

Control the placement and size of the head. Make it transparent, flip it, rotate 60 degrees and change its hue.

If you make it too large it will block other layers characters.

Watch out for the computer console in layer 8 it will hide your head.

Bard Ionson

Artist Signature

Controls display of signature. Owned by the artist who can move it and change the color..

The Present Place

The Present Place

You pick the place and time.16 March 1965 Control Data 3600 central control computer room at NASA Cape Kennedy or 15 January 1959 SAGE Combat Center Hancock Field NY or 18 May 1970 Sondrestrom AB, Greenland DEW Line (Distant Early Warning) SAGE & DEW were part of the worlds largest computer created to shoot down Russian nuclear bombers.

If you purchase the layer you will get access to a bonus layer not seen here.

Pick the scene you want and manipulate the saturation. The optimal selection for saturation is zero but plus it up for otherworldly effects.

If you pick NASA Left or SAGE there are surprises on the screens selected by the artist on a random schedule.

Mother

Mother

The Entity is a triune being who displays herself in different physical forms. There are three parts but she is one. The Mother in a paradox has chosen to represent herself as a variation of an artificial intelligence character from 1987.

Pick what she will look like, where she will go, rotation of the figure, flipping right to left and the transparency. Watch out for the computer console in layer 8 it will hide your character.

Daughter

Daughter


The Entity is a triune being who displays herself in different physical forms. There are three parts but she is one. The Daughter has decided to exhibit the form of the crucifix in order to instigate a response from the human mind. These forms have been generated by the Entity using its artificial intelligence.

Pick her form, size, rotation, flip right or left and place. Watch out for the computer console in layer 8 it will hide your character.

Spirit

Ruach HaKodesh

The Entity is a triune being who displays herself in different physical forms. There are three parts but she is one. The Ruach has taken on the form of an abstract spirit. . These images have been generated by the Entity using artificial intelligence software like StyleGAN and Pix2Pix.

Choose what she looks like, where she will rest, transparency and the size. Watch out for the computer console in layer 8 it will hide your spirit.

Created from a model made in collaboration with Lawrence Lee. https://www.lawrenceleeart.com/

Messages of the Entity

Messages of the Entity

The Entity has left a message for humans. Or just a computer console in the wrong time period.

Pick a message or display a NASA CDC-3600 computer console across time and space. Set the transparency to deliver a subconscious message.

Choices are "Submit", "your mind", "technology holy" or visual of the computer console.

Dewline

Sondrestrom Air Base, Greenland

DEW (Distant Early Warning) line.

Public domain photo by Sgt R. Berry Johnson US Air Force on May 18 1970 of Two disc antennas, directed toward Dye #1.

Control No: 47-347 Neg 35mm cs, #250-70 Organization: 1369th PS USAF US National Archives 030500 - DEW line / antenna, disc K-KE 5599

SAGE Computer in NY

Interior of SAGE Combat Center

CC-01 at Hancock Field, NY but duplicated at many other facilities such as North Bay Canada.

By United States Air Force - A Handbook of Aerospace Defense Organization 1946 - 1980, by Lloyd H. Cornett and Mildred W. Johnson, Office of History, Aerospace Defense Center, Peterson Air Force Base, Colorado, Public Domain, https://commons.wikimedia.org/w/index.php?curid=12885469

NASA Right

NASA Cape Kennedy Right Side

Control Data 3600 central control telemetry computer room at NASA Cape Kennedy

Public domain Air Force images from the US National Archives KE 25753 KE 25754 from negatives PL-65-62595 and PL-65-62597 This is the Control Data Computer - CDC 3600 supercomputer designed by Seymour Cray

NASA Left CDC Computer

NASA Cape Kennedy Left Side

Control Data 3600 central control telemetry computer room at NASA Cape Kennedy

Public domain Air Force images from the US National Archives KE 25753 KE 25754 from negatives PL-65-62595 and PL-65-62597

I scanned these images from the US National Archives

Solar Marker Martha's Butte Petrified Forest National Park

Solar Marker

Martha's Butte Petrified Forest National Park National Park Service
Photo Source

Head Interface Control

Human Head Displacement Directions

The options to the right control what your artwork will look like. If you own this layer you control the human head of one of the AirForce officers operating the SAGE computer.

To make the head more transparent use the ALPHA control. To move the head on the canvas use the X and Y controls by getting the coordinates from the Placement Map button below. To flip the head to the righ or left use the REFLECT control. To rotate 60 degrees left or right use the ROTATION. To change the color range use the HUE control. (See hue examples below)

Present Place computers through history

The Present Place.

Use to control the scene as shown below. Pick the scene STATE and change the saturation for an otherworldly look. There is a bonus scene not shown. The owner of the work will be able to select it.

Mother control console

Mother

Use these controls to pick the image used to represent the mother part of this triune entity. With STATE pick the image as seen below. ROTATION will allow you to tilt or make it upside down. ALPHA will make mother semi-transparent. REFLECT will flip the image from right to left to change the direction the face is looking. SCALE will allow you to make the mother entity big or small. Use Y and X to move the image on the screen. (Watch out for the other characters blocking yours.) Use the placement map button to figure out your coordinates. zero, zero is in the center. 

Daughter Control Console

Daughter

The Daughter takes the form of a cross. Pick the one you want from the STATE drop down. See image below to see the options. Use X and Y to pick the location on the background scene using the placement map button. Set the size with SCALE normal is 100. Set if you want it to flip to the right or left with REFLECT X. To rotate use ROTATION.

Ruach HaKodesh Interface

Ruach HaKodesh

The Spirit of the entity takes on a different form.

Use STATE to select from the options in the image below. ROTATION will spin your character around. Y and X will move the spirit to a position on the screen. (Use the Placement Map button.) SCALE will make her bigger or smaller. 100 is normal size. REFLECT will flip to make her face to the right or left. And ALPHA will make her transparent. See image below.

Messages Control Console

Messages Of the Entity

The Entity is leaving messages for the humans. Use the STATE to pick the message. In some scenes it wil be hidden in the sand or on the floor. In others the message will print on the printer or dispay on a clipboard. Make it hard to read by setting the transparency with ALPHA. Or you can display the comptuer console. The console will appear in the forground of every scene as it is projected across time and space. If you do not want this layer to display anything set the VISIBILITY to zero.

The console will hide the entity projections so be warned.

The words are: "Submit", "your mind" or "technology holy" See examples below.

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